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Then, I chose Ghur as my Realm, since a) that’s where I think the biggest sky-whales can be found and b) that’s the setting for the current season of Age of Sigmar 3.0. Faction and Realmįirst, I chose the Kharadron Overlords as my faction, since those are the miniatures I wanted to play with, and Barak Urbaz as my subfaction, since my background story for my flying duardin revolves around them being an Urbaz sky-whaling expedition. But lets go through how I’ve built my Kharadron Overlords Army in Path to Glory step by step.
Glory of generals walkthrough update#
You can check our AoS army overview to see an update on what armies have updated army books. While we only have the basic Path to Glory rules in the Core Book at the moment, each battletome that’s released for Age of Sigmar 3.0 will have bespoke Path to Glory rules for the battletome’s faction, so there will be many more options than the ones mentioned here further down the line. Here, we will mostly demonstrate what it is like to go through all the steps of creating an army, which will hopefully clear up some of the questions that might arise from just reading the rules. The rules for building and playing Path to Glory armies can be found on pages 304-335 in the Age of Sigmar Core Book, so while we go through many aspects of the game here, you definitely still need the Core Book to play your campaign.
Glory of generals walkthrough pdf#
There’s one available for photocopying in the Age of Sigmar Core Book, but the blogger casualhammerer has made a nice fillable PDF version you can download here as well. To build a Path to Glory army, you need to fill out a Path to Glory Roster.
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This doesn’t mean that a Path to Glory campaign isn’t great for playing with friends! The progression system makes for a lot of fun rivalry and competition as you try to avenge your fallen units by taking out one your opponent’s monsters the next time you meet, and the feeling of building an epic story together by playing games is one of the best feelings in the hobby. This means that no matter what games you’re playing with your army in Age of Sigmar, you might as well also have a Path to Glory campaign running for that army. The great thing about Path to Glory (as well of other Games Workshop campaign systems that work in similar ways) is that you can progress in your campaign by playing with people who are not playing in your campaign.Ī matched play battle at a gaming store or a big 5 game tournament can also help you progress – you just have to have a Path to Glory army that is able to fulfil the requirements of that battle/tournament, and you can’t use your Path to Glory rewards and upgrades while playing that game.
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Many other gaming systems have campaigns like this, but usually they require you to play the campaign with other gamers, so there can be a lot of coordination and planning involved, and it might not be suitable for people who don’t have many other players in their local area. It is a great way to start a new army, since you can begin the campaign with only a handful of units, and then play with those and learn to play the army while slowly adding new units as the campaign progresses.Ī Path to Glory campaign differs from regular Matched Play in the sense that each game you play has consequences for the next game you play: Each of your units can gain new abilities or sustain injuries that affect how they play in future battles, and you can complete various quests across several battles. This means that it is a way of connecting a number of battles with the same faction into a coherent story where your army grows, faces victories and defeats, and gain renown and rewards. Path to Glory is a campaign system for narrative play in Age of Sigmar 3.0. 5 Final Verdict on Path to Glory What is Path to Glory?
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